Last edited by Yokazahn
Monday, August 3, 2020 | History

3 edition of Distributed game development found in the catalog.

Distributed game development

Tim Fields

Distributed game development

harnessing global talent to create winning games

by Tim Fields

  • 348 Want to read
  • 9 Currently reading

Published by Focal Press in Burlington, MA .
Written in English


Edition Notes

Includes index.

StatementTim Fields
Classifications
LC ClassificationsQA76.76.C672 F55 2010
The Physical Object
Paginationxi, 228 p. :
Number of Pages228
ID Numbers
Open LibraryOL24534826M
ISBN 100240812719
ISBN 109780240812717
LC Control Number2009049368
OCLC/WorldCa466362010

Fundamentals of Game Design Third Edition Ernest Adams Founder of the IGDA Dr. Ernest Adams is a game design consultant, teacher, and the author of several books, including Game Mechanics: Advanced Game Design and previous editions of this book. He has worked in the game industry for over 20 years, eight of them at Electronic Arts. He has been. Note: If you're looking for a free download links of Distributed Game Development: Harnessing Global Talent to Create Winning Games Pdf, epub, docx and torrent then this site is not for you. only do ebook promotions online and we does not distribute any free download of ebook on this site.

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Video game development is the process of developing a video effort is undertaken by a developer, ranging from a single person to an international team dispersed across the pment of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time . High-scale interactive services demand high throughput with low latency and high availability, difficult goals to meet with the traditional stateless 3-tier architecture. The actor model makes it natural to build a stateful middle tier and achieve the required performance. However, the popular actor model platforms still pass many distributed systems problems to the by:


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